whenever equipped creature deals combat damage to a player, you may draw a card.
equip 2 (2: attach to target creature you control. equip only as a sorcery.)
Thievery requires subtlety, from the beginning of the heist to the end.
Thievery requires subtlety, from the beginning of the heist to the end.
Market
TCG Low
TCG Mid
7-Day
-
Last Updated
Rogue's Gloves from Jumpstart's Price Analysis
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3 Total Variations/Printings of Rogue's Gloves
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