at the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. the same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
<em>“what is a man but the sum of his memories? we are the stories we live! the tales we tell ourselves!” <br>—clay kaczmarek</em>