flash
when this equipment enters, attach it to target creature you control. that creature gains hexproof and indestructible until end of turn.
equipped creature gets +2/+0 and has flying.
equip 3w
when this equipment enters, attach it to target creature you control. that creature gains hexproof and indestructible until end of turn.
equipped creature gets +2/+0 and has flying.
equip 3w