flash (you may cast this spell any time you could cast an instant.)
when this equipment enters, attach it to target creature you control. that creature gains hexproof and indestructible until end of turn.
equipped creature gets +2/+0 and has flying.
equip 3w (3w: attach to target creature you control. equip only as a sorcery.)
when this equipment enters, attach it to target creature you control. that creature gains hexproof and indestructible until end of turn.
equipped creature gets +2/+0 and has flying.
equip 3w (3w: attach to target creature you control. equip only as a sorcery.)