creature and enchantment spells you control can’t be countered.
3g: target land you control becomes an x/x elemental creature with haste and trample until end of turn, where x is the number of enchantments you control. it’s still a land.
3g: target land you control becomes an x/x elemental creature with haste and trample until end of turn, where x is the number of enchantments you control. it’s still a land.