wither (this deals damage to creatures in the form of -1/-1 counters.)
red or white: duergar cave-guard gets +1/+0 until end of turn.
Duergars who grow too large to live in the tunnels are sent topside to defend the entrances from intruders.
wither (this deals damage to creatures in the form of -1/-1 counters.)
red or white: duergar cave-guard gets +1/+0 until end of turn.
Duergars who grow too large to live in the tunnels are sent topside to defend the entrances from intruders.
Market
TCG Low
TCG Mid
7-Day
-
Foil Price
1
Foil Multiple
4.00X
Last Updated
Duergar Cave-Guard from Eventide's Price Analysis
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