t: mill two cards. then if there is a colorless creature card in your graveyard, transform this creature. (to mill two cards, put the top two cards of your library into your graveyard.)
//
grisly anglerfish
6: creatures your opponents control attack this turn if able.
//
grisly anglerfish
6: creatures your opponents control attack this turn if able.
<em>"there's no question that these waters are treacherous, but if there's one thing i've learned in all my years of sailing . . ."<br>//<br>". . . it's that the lure of the sea is impossible to ignore."</em>