1r: hematite golem gets +2/+0 until end of turn.
Centuries before the first peaks of the Oxidda Chain rewrote the laws of magnetism, the golems patrolled Mirrodin's featureless surface unhindered.
1r: hematite golem gets +2/+0 until end of turn.
Centuries before the first peaks of the Oxidda Chain rewrote the laws of magnetism, the golems patrolled Mirrodin's featureless surface unhindered.
Market
TCG Low
TCG Mid
7-Day
-9%
Last Updated
Hematite Golem from Mirrodin's Price Analysis
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2 Total Variations/Printings of Hematite Golem
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