whenever ill-tempered loner is dealt damage, it deals that much damage to any target.
1r: ill-tempered loner gets +2/+0 until end of turn.
daybound (if a player casts no spells during their own turn, it becomes night next turn.)
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howlpack avenger (4/4)
creature — werewolf
whenever a permanent you control is dealt damage, howlpack avenger deals that much damage to any target.
1r: howlpack avenger gets +2/+0 until end of turn.
nightbound (if a player casts a least two spells during their own turn, it becomes day next turn.)