cave entrance — scry 1. (leads to: goblin lair, mine tunnels)
goblin lair — create a 1/1 red goblin creature token. (leads to: storeroom, dark pool)
mine tunnels — create a treasure token. (leads to: dark pool, fungi cavern)
storeroom — put a +1/+1 counter on target creature. (leads to: temple of dumathoin)
dark pool — each opponent loses 1 life and you gain 1 life. (leads to: temple of dumathoin)
fungi cavern — target creature gets -4/-0 until your next turn. (leads to: temple of dumathoin)
temple of dumathoin — draw a card.