each creature card in your hand has a 1g adventure sorcery named fetch herbs with "you gain 2 life." (you may cast it as the adventure for 1. then exile it, and you may cast the creature later from exile.)
each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
<em><strong>test card</strong> - not for constructed play</em>