trance — at the beginning of combat on your turn, mill two cards. terra gains flying until end of turn.
whenever terra deals combat damage to a player, you may pay 2. when you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
whenever terra deals combat damage to a player, you may pay 2. when you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.