whenever a wolf or werewolf you control deals combat damage to a player, draw a card.
at the beginning of your upkeep, if you control three or more wolves and/or werewolves, it becomes night. then transform any number of human werewolves you control.
daybound
//
tovolar, the midnight scourge (4/4)
whenever a wolf or werewolf you control deals combat damage to a player, draw a card.
xrg: target wolf or werewolf you control gets +x/+0 and gains trample until end of turn.
nightbound