survival — at the beginning of your second main phase, if veteran survivor is tapped, exile up to one target card from a graveyard.
as long as there are three or more cards exiled with veteran survivor, it gets +3/+3 and has hexproof. (it can't be the target of spells or abilities your opponents control.)
as long as there are three or more cards exiled with veteran survivor, it gets +3/+3 and has hexproof. (it can't be the target of spells or abilities your opponents control.)