whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. until end of turn, target token you control becomes a copy of it, except it has flying.
+2: surveil 2, then exile a card from a graveyard.
+1: create a 1/1 white and black spirit creature token with flying.
−2: exile target creature you control. for each other player, exile up to one target creature that player controls.